3DBrowser is an application dedicated to the management and optimization of your 3D content. It includes a 3D viewer, an image viewer linked to a powerful file explorer. Thanks to its agility and efficiency, 3DBrowser can be integrated into very different production pipelines: architecture, video games, scientific data, 3D printing, etc.
Fast and efficient, it allows you to organize your 3D model libraries with the help of large customizable preview thumbnails. You can display, filter, sort, organize, search among your 3D scenes and images in order to find the exact model you need in few seconds.
To make it easier to organize large 3D collections, you can document, annotate, categorize all your content to find them on your computer or local network.
3DBrowser facilitates interoperability between different 3D software. It will perfectly fit into a production pipeline including, for example, 3ds Max, Maya or Sketchup in conjunction with Unreal Engine or Unity. Exportation to all major 3D formats, simplification of polygonal meshes (Pro version), and batch processing enable the diffusion and sharing of your 3D content.
3DBrowser recognizes most image formats and many 3D formats:
Fbx (Autodesk FBX)
GLTF / GLTB
C4d (Cinema 4D)
3ds (3D Studio)
Max (3DS Max using the provided plugin)
Xsi (Softimage using Crosswalk)
Mb, Ma (Maya using the provided plugin)
Lwo, Lws (Lightwave)
And also Dxf, Kmz, Ply, Wrl, Vrml, A3d (Amapi), Cob (Truespace)…
Visualize in detail all your digital models
3DBrowser integrates a powerful 3D viewer: the motorway to the heart of the 3D content of a scene. You'll never get lost in your 3D view and find the ideal angle to check every detail. With an intuitive navigation tool, you will be able to inspect a complex model very easily: targeted zoom, orbital rotation around an object, instant re-centering, provides very effective navigation at the microscopic and macroscopic zoom level. No more problems to examine the scene in detail or more globally. You can save specific points of view and get them back later if necessary.
Complex scenes are sometimes compounded of several thousand objects. It becomes a nightmare to find your way around the tree structure. A quick filtering tool, offering logical operators, makes it easy to navigate through complex hierarchies and to show or hide particular objects in a flash.
The viewer works in conjunction with the file explorer (of both 3DBrowser and Windows). You have a global or case-by-case control on the preview thumbnails shown when browsing folders. You can thus define a specific viewpoint and a particular display mode for a single 3D file, a whole directory, or a given 3D format.
3DBrowser comes with annotation features that facilitate information sharing, especially for project follow-ups. Annotate objects in the 3D view using the right angle of view and make your projects run more smoothly. Annotations are visible in all versions of 3DBrowser.
3DBrowser is the hinge between your different production tools (3ds Max, Maya, Sketchup, Cinema 4D, Blender...) and broadcast tools (Unreal Engine, Unity, or other). 3DBrowser simplifies interoperability by supporting export to the main 3D formats (fbx, gtlf, collada, wavefront, sketchup, cinema 4D, modo and others).
3DBrowser includes advanced functions to prepare your 3D assets. It includes advanced functions to pack them in the best way: mesh optimization, object merging, object reorganization by material, separation of objects that are not topologically connected, etc.
Simplify your scenes with Polygon Cruncher
Polygon Cruncher reduces the number of faces of your objects while maintaining the quality of their details. You also keep the textures of the object as well as the color information of the vertices.
By viewing the scene as it is optimized, you can choose the level of optimization that fits your needs.
It is possible to batch optimize scenes contained in a directory and automatically reduce them to different levels of detail.
Polygon Cruncher's MagicCruncher function automatically determines the ideal optimization level for each object in a scene. You don't have to do anything, everything is then automatic.
Previous version download
For the user of release 12.x:
For the user of release 13.x
For the user of release 14.x