由社群專為社群建立的 Autodesk App Store for Autodesk Maya 可協助您自訂軟體，滿足您特殊和特定的設計需求。
Polygon Cruncher reduces the number of polygons of your 3D objects without changing their appearance. You keep all details, materials, texture, vertex colors, normals even at high optimization ratio.
Use MARUI 4 - VR/AR UI for Autodesk® Maya® - boost productivity and streamline production.
Just load the plugin into Maya, put on your VR headset, jump into your scene, and edit it in real-time.
Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines.
This product DOSCH 3D: Car Details - SUV contains a 3D-model with all critical parts and systems found in a sports utility vehicle.
100 fully textured lo-poly 3D-models
Sketch and model in virtual reality using simple SubD and NURBs tools. Models can be easily exported to Autodesk® Maya® or other content creation applications for final realization.
With McKap plug-in you can create human rigs, connect and easily edit mocap recordings directly in an Autodesk® Maya® scene.
3DPDF Exporter For Autodesk® Maya® exports your model to a secured and encrypted 3D PDF file.
The official Rokoko app to gain access to the Motion Library of Assets.
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
Bonus Tools is a free collection of useful Autodesk® Maya® scripts and plug-ins.
Maya Security Tools protects you from malicious Maya files (.ma and .mb), which can corrupt the Maya environment, cause data loss and instability, as well as spread to other systems.
The plug-in lets you stream data from Maya to Unreal in real time, allowing you to work on character assets in Maya while seeing a preview of your work inside Unreal as you make changes.
Autodesk® Backburner™ is a background rendering network system that allows animation scenes to be rendered by many computers working collectively on the same network.
Character rigging toolkit
ngSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
Playback only version of the ExoSwitch Bi-Directional Constraint for Autodesk® Maya®.
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