Shaper Utilities will provide a range of workflow improvements enhancing Shaper products.
Initially, Shaper Origin (our handheld CNC) receives a two-click export feature. Eliminating the time lost to complicated and cumbersome export procedures.
Origin users will appreciate spending their time fabricating, iterating, and experimenting on their terms.
版本 1.6.10, 2022/9/29
added the ability to export sketch construction geometry as guides and bug fixes
I'm getting an error when trying to use this version with the latest Fusion 360. Some "changes" to the API:
API Error! Due to some internal changes made to the Fusion 360 API, the Add-In: 'ShaperUtilities' from 'Brian Ekins' cannot be loaded. You need to install a new version of the Add-In that is compatible with this version of Fusion 360.
I get this too and I installed the latest version of the plugin to make sure.
search your computer to be sure there is not an old version of ShaperUtilities.bundle installed elsewhere. the current version 1.6.10 will not display an error running the most recent fusion Fusion 360 2.0.15291 x86_64 ( win 10 pro )
I looked everywhere and cannot find Shaprer utils installed anywhere else. The details window on the Add-Ins section in Fusion 360 points to the correct ShaperUtilities.py. This app no longer works with Fusion 360 2.0.15299 x86_64 (Windows 10 Pro 22H2) The link provided by the error takes me to this page: https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-BAF0FFFE-10B8-4612-ABAB-0EF5D4C6F800 ; Which basically says that complied python code is no longer OK with Fusion 360. It is perhaps working for you because you work at the company and you have a non-compiled version of the python. 'The message you received results from an add-in loaded on your machine that has compiled Python code that will be incompatible with the next update of Fusion 360 or is incompatible with the current version of Fusion 360. This message is displayed when Fusion 360 upgrades to a newer version of Python, and add-ins compiled against the previous version will no longer work.'
Levent, 1.6.10 was released primarily to address the python change you reference. I assure you, the Shaper team downloads and uses Shaper Utilities exactly the same way our customers do. I would recommend making a note of the directory its installed in, in my case on windows: C:\Users\[user name]\AppData\Roaming\Autodesk\ApplicationPlugins uninstall using the regular windows add / remove programs and applications workflow then double check its gone, deleting the ShaperUtilities.bundle if need be. to be extra cautious search your C: drive for ShaperUtilities to make sure no older installs exist. restart you computer ( once again just being cautious ) then redownload and install the addon i hope that will see you right, message me if you are still having issues
Hi Sam, Thank you! I deleted "ShaperUtilities.bundle" under "C:\Users\[user name]\AppData\Roaming\Autodesk\ApplicationPlugins" and reinstalled the plugin and now it works flawlessly. One strange thing to keep in mind though: I had version 1.6.10 installed and working before, I think it somehow it got corrupted after a Fusion 360 upgrade. Reinstalls did not fix the problem until I deleted the folder and re-installed it as you recommended. Thanks again for your help and providing the add-in to the community of makers.
thank you for this utility, but i have a problem, when i use solid bodies layout, i can't select any face from bodies. Is there a solution for this?!
I've also got the same problem.
Solid body layout expects the bodies to be laid out on the X/Y plain. it has an overly aggressive constraint that tests bodies to make sure they are wider than they are tall. as a temporary work around try reducing the height (in Z) of the bodies you wish to export so they are wider in XY than they are tall, but beware, the depth value will need to be corrected on Origin to get the correct results.
I always tried export some face from a body but all fusion 360 freeze, all stops to respond commands. it´s terrible plug-in.
This is great for generating svg files regardless of if you have a shaper. It's easy to use and works perfectly!
Honestly, I don't even have a Shaper. I was just looking for a solution to cut adhesive backed velvet flockings for the designs I create in Fusion using my Silhouette Cameo 4. Took me barely more than 5 minutes to figure it out, worked like a charm. I can't understand why this isn't a default function in Fusion... Anyways, thank you guys!!!
I really like this tool. Before I send the DXF to my laser, I first cut the pieces in paper on a Cricut Maker 3 to see if it fits right, the software of the Cricut works best with SVG files. Finding this Add-In helped me a lot ! Way better and quicker then online converters.
When downloading Win64 version, the file saved was named "Unconfirmed ######.crdownload". Once I changed the filename to: ShaperUtilities_win64.msi the installer ran fine. A test export made a SVG file with no issues.
Thank you very much!!! It wasnt going to work until i changed the name as you said and it worked perfect.
thanks you that solved my problem too
Worked great in the past, since 1.6.2 it only generates empty SVG files.
Used the same model as before.
Tried it on 2 different computer.
Result unfortunately the same -> 0Byte SVG file
Changd from 1 to 5 stars because:
Support reacts fast for a work around with 1.6.2 and
With 1.6.3 it still works with german language.
Thank you !
the same for me ... that is a disaster
The same here.
1.6.3 is awaiting approval from autodesk, there is an issue in 1.6.2 when exporting using the german language preference. in the interim if you need to export a file switch fusion to english, and all should work as expected
The same for me, File is empty (O Kb)
same here on MACOSX. I hope for a quick fix.
I can only confirm that. It does not work with version 1.6.2 :-(
Same here - MacOS Monterey 12.3.1, Intel Mac - plugin exports only empty SVG files with zero byte
Unfortunately I have the same Problem on my MAC. Export only generates empty SVG files. Result is ab 0 Byte SVG file
Unfortunately I have the same problem on my MAC. It worked in the past but since 1.6.2 it generates empty SVG files Result is a 0 Byte SVG file. Frustrating!
This bug only seems to affect the German language version. Shaper will fix it in 1.6.3. In the meantime you can change the language to English, restart Fusion 360 and then you will be able to export.
Agreed. The same situation I am facing after the (forced) update to 1.6.2 today
same here :-(
sam cuttriss (Publisher) | April 01, 2022 1.6.3 is awaiting approval from autodesk, there is an issue in 1.6.2 when exporting using the german language preference. in the interim if you need to export a file switch fusion to english, and all should work as expected THANK YOU SO MUCH! IT WORKS!!
Excellent, great to hear you are up and running.
I got it to work once, but every time it saves, the window pops up for ~1second and then disappears again, so unless i time it just right at hit the save button right as it comes up, I can't actuall export.
This is running the plugin on a mac
I am having the same problem on Mac (maxOS Monterey v12.3, M1 chip). I have tried re-installing both Fusion and Shaper Utilities and I can't get rid of this bug.
I too have this same issue. In speaking with the developers it seemed to have something to do with the free license though nothing conclusive. I personally have never been able to click the button fast enough when the dialog appears and then disappears. I have tried this hundreds of times and it is rare that the dialog persists. Ultimately you have to keep trying and trying until you get the dialog to remain and then successfully export your SVG. It got bad enough that I had to ask somebody else to export a couple of files for me. Please fix this.
I am having the same issue too (only when trying to export multiple bodies though), it works occasionally, but mostly the window just disappears before you can click it.. Hoping an update is coming soon!
Hello, on mac: in order to display the save window, you just have to hold down the "command" key before confirming and the window will remain open and you can choose the destination of the created file.
We are aiming to get a fix for this in the coming days, stay tuned
Hope someone can help me. I love this plugin, however, it's been giving me an error while exporting which i cannot figure out. the error is "Error in calculating circle defined by 3 points. The points must be unique." after the error I get "An unexpected error occurred while executing the Shaper Origin Export command." It tells me to look in the log file but nothing in the log file makes sense to me. I searched online and could not fine any fixes or solutions. Any help would be greatly appreciated. Thank you.
I've been trying to figure out how to export designs from F360 into Design Space by Cricut in order to rapidly prototype box designs. It has been really frustrating that no DXF export tools will properly export my curves. This tool seems to do a fantastic job exporting all features. I espescially love that I can export an entire sketch.
I'm still trying to figure out how to draw/export properly so the segments I want show up as unique segments. This is my problem and not a problem of the app.
Thanks so much shaper!!
If you're hoping to use this with parts designed in the sheetmetal workspace, hope again, cuz it's a total pain. Jump into a flat pattern and the tool disappears, so here's the workaround:
In the flat pattern, "export as DXF". Then File, Upload, and send that DXF right back into the cloud from whence it came. Now, open the DXF as its own design, and use this plugin on it.
For designs that don't have cutouts or holes, you're done, this works. But for designs that do have interior features, more suck awaits:
For some reason, this can't export an entire design at once, only the outer profiles or the interior features, not both. Those come out as separate files, and then you need to merge them somehow, preferabily while preserving alignment. I'm still working on a good way to do this.
Wow, how good is this for using with LaserGRBL?
btw, I had no issues installing from the Windows installer downloaded from here.
This plug-in just saved me hours!
installed it, restarted Fusion 360, and nothing is happening no Shaper icon, no nothing. I tried @Ken Kreshtool way but unfortunately is not working either for me.
Is there any other plugin that do work to export to svg?
It took me a while, but look for it under the tab "Tools", it's there, and it works!
@ Carlos: Thank you so much!
thank you! I had the same issue, thank you guys for helping me out!!!
Same thing happen to me. I eventually found it on the TOOLBAR under UTILITIES.
[EDITED June 3, 2020]
I had a terrible time getting the new ShaperUtilities (Export to Origin) v1.5 installed into Fusion 360 (Mac OS) today. The installer failed. And none of the manual installation instructions were correct. They were just wrong as to the location in which to manually install the bundle. I wasted over 2 hours on this.
The correct answer seems to be this, if the installer fails:
VERSION 1: Manually install the "ShaperUtilities.bundle" file into the folder
VERSION 2: Manually install the "ShaperUtilities.bundle" file into the folder
Why 2 options? Because there are two very slightly different versions of Fusion 360, with different folders for where plug-ins go! If you downloaded it directly from Autodesk, use Version 1. If you downloaded it from the Mac App Store, use Version 2 (the ".mas" in the pathname = "mac app store"). In real life, you might have both — or remnants of both — on your Mac, like I do. Maybe I downloaded first from the Mac App Store and then downloaded a newer version directly from Autodesk? Crazy & confusing! Is there any easy way to know which version you are actually using? No.
I *think* it’s OK to install a copy of ShaperUtilities.bundle in both locations, if you have both locations available on your computer. YMMV.
As soon as I installed in location 1, and re-started Fusion 360, the “Export to Origin” icon — black circle with white triangle — was right there in the Tools tab. And the plugin is working fine, just like it used to before Fusion 360 changed things that necessitated the update to the plugin.
Can you please update your online installation instructions? I spent over 2 hours fighting with this. What a waste of time!!!
P.S. You can extract the ShaperUtilities.bundle file from the .pkg file using the app called Pacifist.
P.P.S. A lot of installation headaches are recently being caused by needing to give permission in Mac's System Preferences > Security & Privacy > Privacy ... either "Accessibility" or "Full Disk Access". That wasn't the problem for me here — the installer failed for me even with those permissions given.
Thank you SO much for this!!!
that didn't work for me at all, the icon won't show up no matter what I do 😔
Thank you for this it is working fine now !
Saved the day, thanks!!!!
This was beyond helpful, Thank you. The bundle was extracted from the .pkg with Pacifist, added to both of the paths until it appeared in the Add-Ins. Pressed Run and the Shaper Icon Appeared. Again Thank You
I was able to install ShaperUtilities.bundle and placed it in both locations. When I click on the "add-ins" button the option to run shaper utilities is available, but nothing happens when I run it. I cannot for the life of me figure this out.
@san cuttriss - Same problem with MacOS here, and still not working:
I tried the green + method you mentioned in a previous reply, but when navigating to the ShaperUtilities.bundle it is greyed out in the file selector that appears after clicking +. It will not allow me to select it?
I can find ShaperUtilities.bundle in this location:
and there is also a symbolic link to that file, from this location:
Could you please clarify which is the correct location? Would it be possible to just copy it to that location? Or does it have to be added with "+", and why does that not work?
Also, please clarify if it is required to add it both under the Script and the AddIns tab. Your answer seems to suggest both, but not why this is the case.
I tried that as well and there is indeed no way to select "ShaperUtilities.bundle" has it is greyed out. Any other suggestions?
It's a great tool, and I was worried that it might be abandoned when it stopped working with the latest Fusion360 releases.
Delighted to see it not only updated to be compatible, but also improved- hopefully no more weird line weight scaling 'features'!
Hello, you say that you have working it on the latest Fusion 360 release. I am trying to get it to work on version 2.0.6670, but after installation, it doesn't show up in Fusion. Any ideas on how to fix this?
I can't get the plugin to show up in Fusion 360. I've tried all the prescribed problem solving methods described in the help document for Mac OS.
Same Problem here: it does not show up. Any advice? Fusion 360 version: 2.0.7438 MacOS Catalina 10.15.3
Anyone struggling with mac installation, Fusion has a tendancy to install the addin to an old incorrect location. assuming the install succeeded, you ought to be able to manually direct fusion to the shaper utilities addin by clicking the geen "+" button in the tools>addins>scripts and addins> addins tab. Search your system for "ShaperUtilities.bundle" ( it can be in the old mac store location ) restart fusion, check the shaper utilities addin is listed in the addin menu, and make sure it is running. ( click the run at startup option ) and you should be good to go.
This plugin is amazing, but I recently started getting an unexpected error telling me to check the log. Not sure if someone else has been experiencing this, but I'm getting "Failed in getOrientedBodyFailed" and "Failed in ExportCommandExecuteHandlerFailed" from the log. Not exactly sure what these mean, but before I was able to export out bodies and now I can only export out sketches to SVG.
I had some issues creating SVGs for the Shaper Origin in the beginning. Being a CAD guy, I'm not familiar with Illustrator et al.
Now it's super easy to create a sketch in Fusion 360 and importing it to SVG. Just tick "Advanced" and use "Entire Sketch". With the new version it's even easier to export text to SVG.
This made the process of getting designs onto the Shaper Origin almost completely effortless, without fumbling with export settings, or post processing in another tool.
Plugin works amazing. The only problem is its absence every time I open Fusion.
I have the same issue. I can't find the option in Fusion 360. Did you work out a solution? I don't have any option for exporting to shaper origin.
This is almost ridiculously useful. If you need an SVG, you need this. Kudos to the Shaper folks for making it available.
This little plugin simply outputs a color-coded SVG file. It works great. Written for the Shaper Origin, it eliminates any need to use an are program like Inkscape to get what you need with this device. Also, while written for the SO, this also works great for Glowforge users. The color coding is not specific to the Glowforge but the operation type can quickly be changed in the Glowforges UI.
As the owner of both a GlowForge and SO I find this plugin extremely useful. You can literally load the same SVG into both devices. For example, I laser cut an acrylic sheet to inlay into wood carved with the Shaper Origin. Worked great!
Great plugin to use with Shaper Origin handheld CNC! Nice and simple.