FX64 LambdaSpect
Aplikace byla certifikovaná spoleèností Autodesk, což dokazuje nejvyšší úroveò kvality, kompatibility a integrace s produktem spoleènosti Autodesk. Další informace najdete <a href="http://www.Autodesk.Com/certifiedapps" target="_blank">zde</a>.
Digitally signed app
Popis
LambdaSpect extends Autodesk® Inventor® capabilities in the field of optical designs. Many branches of today's manufacturing industry have a growing need for software that can simulate realistic behavior of light in digital prototypes. Optical instruments, light sources and laser technology are utilized in countless manufactured goods and many technological designs need to take natural light behavior like reflection, absorption, energy distribution or radiation intensity into account.
To simulate the behavior and interaction of light in Inventor designs, the LambdaSpect software extends existing Inventor technology like material definitions to satisfy the need for additional optical properties that are not fully incorporated in the standard Inventor software.
Optical assembly designs created with LambdaSpect's design assistant are capable of simulating the interaction of light emitted by LambdaSpect light source components with a wide selection of optical components such as prisms, mirrors or filters.
LambdaSpect's light follows the laws of physics and its wave spectrum correctly interacts with the various properties of the optical materials.
Product Video: http://www.youtube.com/watch?v=FcZvNmsH4-w&hd=1
The trial version of the program comes without time limitation but instead with limited functionality.
In trial mode the software runs with the following restrictions:
- max. 1000 rays in CPU simulation
- max. 100,000 rays in GPU simulation
- max. 5 components in the Assembly
Note: This app uses a custom installer (and not the standard App Store installer).
Popis zkušební verze
The trial version of the program comes without time limitation but instead with limited functionality.
In trial mode the software runs with the following restrictions:
- max. 1000 rays in CPU simulation
- max. 100,000 rays in GPU simulation
- max. 5 components in the Assembly