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Rigger includes the most essential tools for fast and efficient 3d character setup in Autodesk Maya.
- Minimalistic X-Ray Controllers
- Seamless IK / FK
- Stretchy FK / IK / IK Spline Generators
- Animatable Pivots
- Motion Capture and FBX Support
- Ready-to-Animate Character Rigging Solutions
Informace o této verziVerze 2.4.6., 24.10.2019
Added: Smart Bind Skin Added: Bind Skin -> Create Skin Helper Added: Bind Skin -> Show Skin Helpers Added: Bind Skin -> Hide Skin Helpers Added: Rename -> Mark as skinHelper Added: Rename -> Unmark as skinHelper Added: Select -> Skin Helpers Added: Rotation Space Switch for hands, feet, and shoulders. Modified: Biped -> Neck rig Modified: The rotation order of the hands, feet and fingers Modified: Tools -> Group now copies rotation attributes Modified: FK -> Create Shape. When creating a shape, the ‘Shapes’ attribute is created on the main control (‘rig_ctrl’), which turns on and off the display of the shape curves. Added: FK -> Lock Attributes Added: FK -> Unlock Attributes Modified: Last chain bones are now marked as Skin Joints Modified: Biped -> Body part templates can now be scaled via .scale attributes. Fixed: Local rotation mode for the legs.