Modeless Maya File Browser and custom Open Scene Dialog with scene thumbnails and note display. Tools for dealing with playblasts, references and more...
Secure Remote 3D App Streaming Solution (on-premise or cloud), optimized for NVIDIA Quadro and AMD FirePro. Remote access 3D workstations from any device (mobile + PC/MAC/Chrome).
With this tool you can Rig you 4Wheel car automatically in Realistic way.
Maya 2014, 2015, 2016, 2017 compatible
Facial rigging tool for placing facial controls/joints. Project them directly onto the mesh with a click!
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
Red9 StudioTools is a powerful suite of tools aimed at streamlining workflows for both animators and TD's based on years of professional experience.
Tool for shaping animation for Autodesk® Maya®. Correcting shape after animation.
Animation Manager – is a powerful script for organizing and rendering animations in Autodesk® Maya®.
Locus Picker is a tool to create and use a character control user interface and pose library. It provides buttons and sliders to select, keyframe, reset, toggle, and pose.
Tool for helping to make poses in character animation
Add marking points to the Autodesk® Maya® timeline.
Autodesk Maya MathNode – get Python expression in the Maya DG!
The Autodesk Maya 2017 Developer Kit provides example plug-ins that demonstrate the use of Maya's C++, Python, and C# API interfaces.
The Autodesk Maya 2016 Extension 2 Developer Kit provides example plug-ins that demonstrate the use of Maya's C++, Python, and C# API interfaces.
ngSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®
This is a robust tool for exporting and importing animation.
Through developing our own render engine we came across the problem of not being able to have multiple takes within one FBX file from Autodesk® Maya®, so we developed the solution, FBX Multi Take.