ngSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®
This is a robust tool for exporting and importing animation.
Through developing our own render engine we came across the problem of not being able to have multiple takes within one FBX file from Autodesk® Maya®, so we developed the solution, FBX Multi Take.
WaxLab 3d is an affordable yet powerful sculpting solution for Autodesk® Maya®. Created out of a desire to integrate professional sculpting tools within the Maya Environment.
Tool that helps you animate objects in mutual contact. A powerful parent constraint tool for animators.
This is a dependency node designed to take two transforms and keep a fixed distance between them.
Adds secondary motion to transform nodes.
Rigging plug-in for driving shapes based on tension.
Character rigging toolkit
Ablembic Maya Shader Assign Tool
Autodesk® MatchMover™ is a camera tracking application that automatically captures 3D camera path and camera parameters from 2D video and film image sequences.
Miarmy is the innovative, evolutionary and easy to use toolkit for Maya Crowd, behavioral anim, creature physics(PhysX) and render. Users: Dreamworks, Digital Frontier, Luma Pictures, Iloura Films etc
FaceConnect is a tool for connecting motion capture data to character face rigs in Autodesk® Maya®.
Query a Mesh volume, with or without construction history.
Animation and character rigs in seconds!