AdvancedSkeleton5 is a collection of tools for Autodesk® Maya® doing character setup.
- -Unlimited body configurations, 3 heads, 5 legs, 100 fingers, & anything goes.
- -Not only creatures, but can also rig props, vehicles, and just about anything.
- -You can at any time go back to the FitSkeleton, make any changes, and rebuild.
- -SelectorDesigner, tool that lets you easily create custom `Selector` user interfaces.
- -AnimationLibrary, tool for storing and retrieving poses and animation.
- -FaceSetup allows quick setup of both realistic and cartoony faces.
Free for non-commercial use, students and independent film makers.
Acerca de esta versión
Versión 5.856, 14/12/2021
- Unreal-ControlRig FaceSetup export (BlendShape FaceSetup) - "Roblox Dynamic Heads" support added - BlendShapes FaceSetup now use BlendShape on Teeth/Tongue - ConvertToBlendShape-only-FaceRig now include FleshyEye targets - ctrlMouth_M.lipSide attribute changed to use softLimits - DrivingSystems can now be created on Left side as well - DrivingSystem add to existing control Mirror issue, fix
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