Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for the use in game engines.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
Use MARUI 4 - VR/AR UI iAutodesk® Maya® - boost productivity and streamline production.
Just load the plugin into Maya, put on your VR headset, jump into your scene, and edit it in real-time.
The VR/AR User Interface for Autodesk® Maya®.
Use Maya in VR with your favorite headset (Oculus Rift, HTC Vive, Windows MR, Pimax, Varjo-VR1).
View and edit your scene in 3D in real-time
Bi-Directional Constraint for Autodesk® Maya®.
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Character rigging toolkit
Quick fix of Dual Quaternion Skinning that bulge around joints
Playback only version of the ExoSwitch Bi-Directional Constraint for Autodesk® Maya®.
Animation plugin for vehicles, aircraft and cameras
Rig Studio is a modular rigging system for Maya. This tool was made for easy and fast character rigging and has a wide possibility of extensibility and customization.
The product DOSCH 3D: People - Factory Worker Vol. 2 contains 10 fully textured 3D-models of photo-real people.
Sample of Dosch HDRI - Skies for Architecture with watermark
Light a scene using an high resolution HDR environments in Autodesk® 3ds Max®.
The product DOSCH 3D: People - Factory Worker Vol. 2 contains 10 fully textured 3D-models of photo-real people for obj format.