Pulldownit 5
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Descrizione
Pulldownit is a dynamics plugin intended for destruction effects as well as massive rigid bodies simulations. By using it, digital artists are able to shatter objects in different styles, create surface cracks and easily animate the fracture of 3D models. The power of Pulldownit solver allows computing thousands of objects in dynamics in a stable and realistic way.
Descrizione della versione di prova
This trial version includes exactly the same dynamics solver than version Pro. However, there are some limitations in the UI:
- Force fields per object not supported
- 1024 fragments per object maximum
- 1 fracture body in scene maximum
- 3 clusters per fracture body maximum
- 100 frames of simulation limit for more than 300 objects/fragments in a scene
Informazioni sulla versione
Versione 5.8.0 , 25/06/2024
New Fast Stacking & Deactivation solver up to 4x faster
Instances shapes supported for rigid bodies and Shatter it
New UI parameter "adquire anim velocity factor"
New Fbody setup option "One per shatter group"
New Jagginess option "Add jagginess to All fragments"
New Jagginess mode "Assymetric tesselation" 50% less polys than Uniform mode
New ability to animate cracker multiplier or disable it at desired frame
New ability to auto assing unique names to duplicated nodes or instances
New ability to create PDI rigid bodies from groups
New UI option "set all dyn values to default" for rigid bodies
Shatter it multithreaded( up to 8x faster with regards to v 5.0)
New ability to delete Shatter it centers directly in the viewport
Initial velocity and angular velocity can be added to "activation at frame" fracture bodies
New ability to generate Bounded Cracks until desired frame only
New ability to set parameters for several Crackers at once
New ability to invert Crackers selection
New ability to Edit Name of selected Cracker
New ability to show/hide all Crackers paths at once
New ability to create Crackers for all selected curves at once
New ability to set parameters for several fractures at once
Maya cache playback supported right after baking PDI keys
Whole shatter group is hilighted before creating fracture body
Shatter locator auto return to a valid position after user release the mouse button
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pulldownit the effects are up to taskthank
powerful plugin guys, well done
boa noite ele diz que esta instalado, porem nao aparece no maya o plugin como faço ? obg