Rigger includes the most essential tools for a fast and efficient 3D character setup in Autodesk® Maya®. Create custom rigs or use auto rigging templates.
- Minimalistic X-Ray Controllers
- Seamless IK / FK
- Stretchy FK / IK / IK Spline
- Animatable Pivots
- Simple skinning with Skin Helpers
- Motion Capture Support
- FBX Export
- Ready-to-Animate Templates
- Scenes do not require external plugins
Informazioni sulla versione
Versione 2.5.8., 03/06/2021
Fixed: Biped // Error: line 6228: The source attribute 'l_hand_ctrl_quatToEuler.outputRotateX' cannot be found. Fixed: Biped // Warning: Cycle on '*.scale' may not evaluate as expected. Fixed: Biped. Attributes that should not change during the placement of the skeleton guide are locked. Modified: Smart Bind button. When nothing is selected, the Bind Skin Options window opens. Modified: Biped. The menu for creating body parts has been moved to the Template Settings window. Fixed: // Warning: Redeclaration of variable "$numOfJnt" Fixed: // Warning: Redeclaration of variable "$sel"
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