Polygon Cruncher V13 for Maya

Polygon Cruncher V13 for Maya

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説明

Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors, user defined normals. You protect object borders, material boundaries, UVs seams... You can optimize taking care of the symmetry of your objects.
MagicCruncher is included and allows automatic optimization process.

 

Polygon Cruncher for Autodesk® Maya® includes 3 different modules:

- A command plugin which allows real time optimization in the Maya viewers.
Select one or more polygonal nodes then type polyCrunch in the mel script editor.
A Polygon Cruncher node is added and connected to the selected meshes and become part of the Maya 3D flow.

- A batch process module for generating different LODs from your Maya 3D assets (command batchPolyCrunch)

- A StandAlone application for optimizing your 3D assets that come from various file formats (sketchup, wavefront, stl, lightwave...). This module includes batch processing for optimizing a whole folder.

It also includes MagicCruncher feature which automatically defines the best optimization ratio for your 3D assets.


Setup and run Polygon Cruncher for Maya

The following video explains how to setup and run Polygon Cruncher for Maya.


Full trial period

Polygon Cruncher includes 7-days full trial period.


Register Polygon Cruncher for Maya

If you wish to purchase a lifetime license of Polygon Cruncher for Maya:

  • Click the Buy Now button in the Autodesk App Store
  • You will receive an email with your serial number.
  • Start Maya
  • Create and select a polygon object and type polyCrunch command in the MEL script editor.
  • Select Registration and click Register button from polygonCruncherSettingsNode in the attribute editor
  • Enter your serial number in the dialog: your software is then registered.

You can see how to proceed in the following screen capture.


Previous version download

Users of the version 12.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher12.52.exe

Users of the version 11.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher11.51.exe

Users of the version 10.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher10.85.exe

このバージョンについて

バージョン 13.15, 2021/05/20
Maya version - Plugin for Maya 2022. - MagicCruncher function is now available for all nodes or each node independently. - Optimization target is internally defined as an absolute value (number of points) instead of relative (ratio), which guarantees stability of the optimization result. - Improved tweaks management. - Normals are now generated for the optimized object, when Keep Normals is unchecked. - Improved the interface and fixed various bugs that made some features inoperable. - MagicCruncher 2 to 3 times faster. - Improved UV optimization. Mirror UVs are now taken into account. - Improved planar surface optimization. - Possibility to manage the activations from your Mootools account - Protect/Exclude border mode is not taken into account (Visual Studio optimization related bug) StandAlone version (included with Maya plugins) . - Save As... icon in the toolbar. - Fix: The icons may not appear correctly in the main window.

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