Pulldownit is a dynamics plugin intended for destruction effects as well as massive rigid bodies simulations and easily animate the fracture of 3D models.
Animation plugin for vehicles, aircraft and cameras
WebGL Exporter For Maya exports your model to an HTML file. You can then view your model in the browser without any external application/plugin installation, manipulate the view and share.
Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines.
Secure Remote 3D App Streaming Solution (on-premise or cloud), optimized for NVIDIA Quadro®. Remote access 3D workstations from any device (mobile + PC/MAC/Chrome).
It contains a sample of a very detailed 3D-model of a static liquid effect.
Light a scene using a high-resolution HDR environment in Autodesk® 3ds Max®.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
Adds secondary motion to transform nodes.
This Node allows you to interpolate an input in a system defined by Poses. Each pose describes a Key and a Value.
Keys are N-dimensional and Values are M-dimensional.
Free sample for realistic visualization.
FurryBall is a unique real-time GPU production quality final frame renderer with advanced rendering techniques. FurryBall RT support unbiased and biased rendering.
Rigging plug-in for driving shapes based on tension.