WebGL Exporter For Maya exports your model to an HTML file. You can then view your model in the browser without any external application/plugin installation, manipulate the view and share.
Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for the use in game engines.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Light a scene using an high resolution HDR environments in Autodesk® 3ds Max®.
It contains a sample of a very detailed 3D-model of a static liquid effect.
Secure Remote 3D App Streaming Solution (on-premise or cloud), optimized for NVIDIA Quadro®. Remote access 3D workstations from any device (mobile + PC/MAC/Chrome).
Adds secondary motion to transform nodes.
Dynamics & Fracture Plugin
This Node allows you to interpolate an input in a system defined by Poses. Each pose describes a Key and a Value.
Keys are N-dimensional and Values are M-dimensional.
Free sample for realistic visualization.
FurryBall is a unique real-time GPU production quality final frame renderer with advanced rendering techniques. FurryBall RT support unbiased and biased rendering.
Rigging plug-in for driving shapes based on tension.