Animation and character rigs in seconds!
Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines.
Quick fix of Dual Quaternion Skinning that bulge around joints
Sample of Dosch HDRI - Skies for Architecture with watermark
Build Virtual Reality with Autodesk® Maya®.
Inclusive full hand controller implementation for scene editing.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
A plugin for integration between Maya and KeyShot 3D rendering and animation software.
Animation plugin for vehicles, aircraft and cameras
The VR/AR User Interface for Autodesk® Maya®.
Use Maya in VR with your favorite headset (Oculus, Vive, Windows MR, Pimax, Varjo-VR1).
View and edit your scene in 3D in real-time
Use MARUI 4 - VR/AR UI for Autodesk® Maya® - boost productivity and streamline production.
Just load the plugin into Maya, put on your VR headset, jump into your scene, and edit it in real-time.
Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
3d Character Setup Plugin
This product DOSCH 3D: Car Details - SUV contains a 3D-model with all critical parts and systems found in a sports utility vehicle.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
Bi-Directional Constraint for Autodesk® Maya®.
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
Character rigging toolkit