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Description
AdvancedSkeleton5 is a collection of Maya tools for doing character setup.
Main Features:
- -Unlimited body configurations, 3 heads, 5 legs, 100 fingers, & anything goes.
- -Not only creatures, but can also rig props, vehicles, and just about anything.
- -You can at any time go back to the FitSkeleton, make any changes, and rebuild.
- -SelectorDesigner, tool that lets you easily create custom `Selector` user interfaces.
- -AnimationLibrary, tool for storing and retrieving poses and animation.
- -FaceSetup allows quick setup of both realistic and cartoony faces.
Free for non-commercial use, students and independent film makers.
A propos de cette version
Version 5.700, 06/11/2019- Multiple languages added to AutoLipSync>advanced options
- Create HumanIK added to MotionSystem section
- AnimationTester can now mix Body & Face
- Body>GameSkeleton>Custom-Oriented-GameSkeleton added
- bipedGame FitSkeleton now has 1 more spineJoint
- AutoLipSync non-latin alphabet option added
- Edit-DrivingSystem now a 30frame animation with symmetry
- SkinAttachMesh is now a copy of templateLayer
- EditDrivingSystem > Cancel now always enabled
- No longer using straight-line-splineIk
- IkLocal can now be added to spine,tail,etc
- Non-symmetrical-face FitLip fix
- Finger RotOrder changed to XYZ, for better mix Spread/Curl
- CustomControllers now avoid attaching to EndJoints
- Rebuilding FaceSetup removes Body DrivingSystem, fix
good tool, but difficult to find tutorials
much better than anzovin
very easy to use and great result, thank to developers
Excuse me but why did you make it so only companies and AAA studios can only use it? For god's sake can't you truly show some respect and love for the Autodesk community and set an affordable price please! It is not fair to be isolated to non-commercial use then you expect a donation instead of making an affordable license with less strings attached. I assure you if you were to make your terms fair for the community everyone here will love you! Believe me!