Créé par la communauté pour la communauté, Autodesk App Store pour Autodesk Maya vous permet de personnaliser votre logiciel afin de répondre à vos besoins de conception uniques et spécifiques.
Character rigging toolkit
Automated Biped/Quadruped Character rigs in seconds!
Universal character picker.
The Spatial Reality Display Plugin for Preview app enables you to transfer and display 3DCG data created with Autodesk® Maya® using Spatial Reality Display.
This plugin lets you stream animation data from Rokoko Studio into Autodesk® Maya® to preview and work with all your motion capture data easily and intuitively.
Polygon Cruncher reduces the number of polygons of your 3D objects without changing their appearance. You keep all details, materials, texture, vertex colors, anormals even at high optimization ratio.
ToolSeq is an innovative pack of useful scripts and plugins which may simplify and reinforce your workflows for Autodesk® Maya®.
Automatically closes unnecessary Autodesk® AutoCAD® dialog boxes.
Animation plugin for vehicles, aircraft and cameras.
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
Bonus Tools is a free collection of useful Autodesk® Maya® scripts and plug-ins.
Autodesk® Maya® Security Tools protect you from malicious Maya files (.ma and .mb), which can corrupt the Maya environment, cause data loss and instability, as well as spread to other systems.
Autodesk® Backburner™ is a background rendering network system that allows animation scenes to be rendered by many computers working collectively on the same network.
The plug-in lets you stream data from Maya to Unreal in real time, allowing you to work on character assets in Maya while seeing a preview of your work inside Unreal as you make changes.
ngSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
This product DOSCH 3D: Car Details - SUV contains a 3D-model with all critical parts and systems found in a sports utility vehicle.
Sketch and model in virtual reality using simple SubD and NURBs tools. Models can be easily exported to Maya or other content creation applications for the final realization.
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