Créé par la communauté pour la communauté, Autodesk App Store pour Autodesk Maya vous permet de personnaliser votre logiciel afin de répondre à vos besoins de conception uniques et spécifiques.
Sketch and model in virtual reality using simple SubD and NURBs tools. Models can be easily exported to Autodesk® Maya® or other content creation applications for final realization.
3DPDF Exporter For Autodesk® Maya® exports your model to a secured and encrypted 3D PDF file.
The official Rokoko app to gain access to the Motion Library of Assets.
Red9 StudioTools is a powerful suite of tools aimed at streamlining workflows for both animators and TD's based on years of professional experience.
Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines.
ToolSeq is an innovative pack of useful scripts and plugins which may simplify and reinforce your workflows for Autodesk® Maya®.
ngSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
A plugin for integration between Maya and KeyShot 3D rendering and animation software.
Dynamics & Fracture Plugin
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
Bonus Tools is a free collection of useful Autodesk® Maya® scripts and plug-ins.
Maya Security Tools protects you from malicious Maya files (.ma and .mb), which can corrupt the Maya environment, cause data loss and instability, as well as spread to other systems.
Autodesk® Backburner™ is a background rendering network system that allows animation scenes to be rendered by many computers working collectively on the same network.
The plug-in lets you stream data from Maya to Unreal in real time, allowing you to work on character assets in Maya while seeing a preview of your work inside Unreal as you make changes.
Character rigging toolkit
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Polygon Cruncher reduces the number of polygons of your 3D objects without changing their appearance. You keep all details, materials, texture, vertex colors, normals even at high optimization ratio.
Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
This product DOSCH 3D: Car Details - SUV contains a 3D-model with all critical parts and systems found in a sports utility vehicle.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
Playback only version of the ExoSwitch Bi-Directional Constraint for Autodesk® Maya®.
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