Autodesk FBX Review - Windows 64 Bit
Autodesk® FBX® Review is a lightweight, standalone software tool for reviewing 3D assets and animations quickly and efficiently. FBX Review enables users to view 3D content without using a 3D authoring tool, to help speed up asset sharing and iteration. More at www.autodesk.com/products/fbx/fbx-review
- Quickly open and review 3D models with the same visual fidelity of Viewport 2.0.
- Toggle between wireframe, shading, texture, and lighting options.
- Review animated 3D assets using familiar play, pause, and scrub-through controls.
- Review assets while on-the-go without having to rely on a 3D content creation tool.
- Formats supported: .zip, .fbx, .3ds, .abc, .obj, .dxf, .dae, .bvh, .htr, .trc, .asf, .amc, .c3d, .aoa, .mcd.
Free FBX Sample File!
Microsoft® Windows® 8.1, 10
- 64-bit Intel® or AMD® multi-core processor
- Graphics card must support Microsoft® DirectX 11® software
- 4GB of RAM (8GB recommended)
- 50MB of free disk space for install
Customer Support: firstname.lastname@example.org
Online Forum and Community Support: https://forums.autodesk.com/t5/fbx-forum/bd-p/area-b64
A propos de cette version
Version 184.108.40.206, 18/05/2022
New in FBX Review 220.127.116.11 • Updated FBX SDK to 2020.3.1 • Multiple security vulnerabilities fixes
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I've been using it on Windows where it works seamlessly for reasonably small models. Reading larger files is super slow but works, at least. Tuning the options in such cases is hardly possible, and also unclear because not documented it seems, not even popup bubbles. Also missing basic help about keyboard shortcuts etc. Not sure if we will ever get higher quality rendering on modern GPUs like lighting with an HDR image.
this tool is 1000 times much better than 3d viewer internal software in win 10
It does open fbx models however it lacks an option to change blend modes like in noesis and I think it need more features because my assets aren't shown by this programm correctly.
FBX review tool is good to view models. I need to convert FBX to DAE Collada format. But it doesn't work. Also, for DAE there are no options to choose from export. Any idea how to export to DAE from AutoDesk FBX review?
you should be able to convert using Blender
I'd really like a self illuminated / max ambient mode for the texture to show no lighting or shading data on model just texture.
So this is really a Reviewer and nothing like the Converter which can also Review & Bulk Convert...then again that Converter did ruin the Normals or Texture
Yes, is a viewer. But lack information about the model
never been able to use this app, crashes every time when trying to load on W7
Best software, make my work simple and fast in order to open, view and analyze the FBX before using it in my project. 100% RECOMMEND TO OTHERS
FBX Review is a very cool application. It could even be a light "game engine" if it would be possible to package this app as redistributable and to remote it. It should be able to represent a background (e.g. HDR 360), to add and remove a single actor to the scene, to play remotely a motion on the actor, to send remotely the user inputs, to change the coordinates, size and angle of the actor. The best would be if an additional scene could hiddenly be prepared. (So that different scenes could be represented and walked through).
Morphs and Morph animation is not displayed? I made a simple FBX to test if this supported basic morphs and it does not. :/
I use FBX Review every day before that i had to open FBX and OBJ file in Maya.
When will it be supported on Revit 2018 please?
Would be perfect for our asset review workflow but unfortunately doesn't include the bones which have been animated inside 3ds max.
We work mainly in Site Design using InfraWorks. Being that you can only export FBX models out of AIW, it seems like a great tool. However, the performance of navigating the AIW export its disappointing. Wish there was ways to adjust the quality or geometry fidelity like anti-aliasing. The options under settings are geared more towards the animation products.
drag and drop worked in version 1.3.1, but not anymore Please fix, alternatively, post a links to previous versions.
Just like the Windows App, this could not even open up Unity Chan FBX (only the disembodied head mesh appears). However, once I regenerated the UnityChan rig (with Adobe's Mixamo) it worked. A bad SDK version? Anyway, this app should have (1) better error handling to display to the user that something is amiss, and (2) a quick-help to assist new users with navigation - a UI is only 'obvious' to those that already know how to use it ;)
Just what I was looking for with a need to interactively display electric transmission data draped on a terrain model. Thanks!
Using windows 10, never been able to use this app, crashes every time when trying to load a fbx. I have tried this software in late 2016 and twice in 2017. I realy would love some sort of fix pls..
Please put the FBX title into the window title bar, and grow the drop-down box containing the take name as the window is resized - they're all too truncated to read! Would also love to see skeleton joint names and coordinates on mouse-over.
On Win7 can't open even simple box exported to fbx , 3ds , obj from 3ds max 2017. Older fbx files also cause crash
FBX Review 1.4.1 contains a bug which had previously been fixed. Some models are rendered with a "bulgy" look. Here's one: https://www.turbosquid.com/3d-models/maya-tower-bridge/328242
Amazing stuff!! Congrats guys!!! =)
we were working, and thought to check for update to V1.2.3.. and found 64Bit v1.4. However, now the system refuses to allow FBX files to be opened into the FBXReviewer tool as MotionBuilder opens instead. **Why would MotionBuilder open when FBXReview is set to open the format ??** - Please correct this and release v1.41
Maya has been around for such a LONG time and I've seen and used many software's to view so many file formats. How is it that Autodesk hasn't produced a VIEWER for *.MA files? Autodesk would please so many users out there and make life that little more pleasing. Cheers
I can't use this application cause of appcrash fail it isn't open What should I do ? is there any suggestion ?
Muy buena Herramienta sin consumir memoria!.. Aunque algunas veces se pierden materiales y no aguanta las animaciones de Fluidos...
I have been trying to play an animation in fbx review, but have some issue with this. I have keyed the material in maya and then exported as fbx and opened it in fbx review. it plays animations perfectly but my keyed material/shader is missing, it becomes black. I tried with texture also, but same problem. my question is why textures are not visible when you fbx in fbx review and some of the animations are also not playing. I exported fbx from Maya LT.
问题事件名称: APPCRASH 应用程序名: fbxreview.exe 应用程序版本: 18.104.22.168 应用程序时间戳: 539b10e7 故障模块名称: atidxx64.dll 故障模块版本: 22.214.171.1244 故障模块时间戳: 4edd8328 异常代码: c0000005 异常偏移: 00000000002e1b03 OS 版本: 6.1.7600.2.0.0.256.1 区域设置 ID: 2052 其他信息 1: c3d2 其他信息 2: c3d2a772088e4840b526a8c702d08f63 其他信息 3: cd06 其他信息 4: cd06e72f48190a79407b65cf26b2de08
Even the sample fbxs crash it, just about 98% into loading, I wonder whats wrong with my system!
very effective tool for viewing 3d models if you don`t have the time to open your main 3d app
One of the best things about this tool is that it is very quick compared to the software Autodesk released in the past. FBX converter was the next best thing - it looks like this is what we'll be using going forward! Hopefully they deploy this with Max, Maya, MotionBuilder and Mudbox going forward. There's a substantially lacking feature though. If you're an animator, particularly for games, and only want to export the skeletal animation - you cannot preview that alone. Only if there is a skinned mesh in the scene will FBX review show you the skeleton drawn over the mesh. I don't understand why the skeleton cannot be displayed if that's all there is in the scene. I tried exporting a hierarchy, yet I was left with an empty FBX reviewer. The timeline was appropriate in length, though.
its perfect. my only suggestion for improvement is if you can give preferences on shortcut keys, this will help. simple example is showing skeleton on off etc..