A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines.
WebGL Exporter For Maya exports your model to an HTML file. You can then view your model in the browser without any external application/plugin installation, manipulate the view and share.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
Light a scene using an high resolution HDR environments in Autodesk® 3ds Max®.
It contains a sample of a very detailed 3D-model of a static liquid effect.
Secure Remote 3D App Streaming Solution (on-premise or cloud), optimized for NVIDIA Quadro®. Remote access 3D workstations from any device (mobile + PC/MAC/Chrome).
Adds secondary motion to transform nodes.
Dynamics & Fracture Plugin
This Node allows you to interpolate an input in a system defined by Poses. Each pose describes a Key and a Value.
Keys are N-dimensional and Values are M-dimensional.
Free sample for realistic visualization.
FurryBall is a unique real-time GPU production quality final frame renderer with advanced rendering techniques. FurryBall RT support unbiased and biased rendering.
Rigging plug-in for driving shapes based on tension.