Autodesk® Backburner™ is a background rendering network system that allows animation scenes to be rendered by many computers working collectively on the same network.
The Autodesk® Open Clip Creator Utility is a standalone application to easily author standard Autodesk Open Clip .XML media pointer files for use with Flame family, Shotgun and any other DCC app.
WebGL Exporter For Autodesk® Maya® exports your model to an HTML file. You can then view your model in the browser without any external application/plugin installation, manipulate the view and share.
Modular rigging tool for generating wide types of rigs.
Bi-Directional Constraint for Autodesk® Maya®.
Playback only version of the ExoSwitch Bi-Directional Constraint for Autodesk® Maya®.
Enables fast and easy creation of wires, cables, pipes, ropes, ribbons and other wire-like shapes.
Character rigging toolkit
PDF/JPEG/TIFF/HPGL/... to DWG or DXF Conversion To Full Editable Drawing With The Help of a Stand Alone Program. With Raster Vectorization and OCR Text Recognition.
Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
Polygon Reduction Tool
2 free samples in full resolution, including the bump maps.
100 fully textured lo-poly 3D-models
This Node extracts some important Angles from a Matrix.
These Angles are particularly famous in aviation and useful in Rigging